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iron_kong [2025/08/16 19:58] – created 131.93.183.52iron_kong [2025/08/16 20:17] (current) 131.93.183.52
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 ====== Iron Kong in the 1st Series ~ "Zoids Battle Story" ====== ====== Iron Kong in the 1st Series ~ "Zoids Battle Story" ======
  
 +^ Number | EPZ-002 (Zenebas Empire) / EZ-015 (Guylos Empire) |
 +^ Affiliation | Zenebas Empire / Guylos Empire |
 +^ Deployment | 600 units (Guylos Empire, Autumn ZAC 2100) |
 +^ Rollout | ZAC 2032 |
 +^ Classification | Gorilla-type |
 +^ Length | 11.5m |
 +^ Height | 17.7m |
 +^ Width | 13.1m |
 +^ Weight | 187.0t |
 +^ Max Speed | 150 km/h |
 +^ Crew | 2 |
 +^ Notable Pilots | Eugene Leonard / Rudolf (Battle Story) / Franz Hartmann / Schmidt (Battle Story) / Lenny K. Schwester / Rosso & Viola (Zoids -ZOIDS-) / Major Marx (Zoids -ZOIDS-) |
 +
 +===== Armaments (Old) =====
 +
 +6-barrel large missile launcher
 +
 +Missile pods
 +
 +2x Long-range anti-ground missiles
 +
 +Auxiliary energy tank
 +
 +Large laser searchlight
 +
 +Elevator
 +
 +Missile magazine
 +
 +Air intake
 +
 +Exhaust ports
 +
 +===== Armaments (New) =====
 +
 +TVM twin tactical ground-to-ground missiles
 +
 +10-shot self-guided rocket launcher
 +
 +6-barrel anti-Zoid missile launcher
 +
 +2x Iron Hammer Knuckles
 +
 +Composite sensor unit
 +
 +===== Armaments (HMM) =====
 +
 +TVM twin tactical ground-to-ground missiles
 +
 +Shoulder missile pods x2 (10-shot self-guided rocket launchers)
 +
 +Anti-Zoid twin missile launcher
 +
 +2x Iron Hammer Knuckles
 +
 +Composite detection sensor unit
 +
 +Sound collection sensor
 +
 +Ventilator
 +
 +Bite Fang
  
 Amidst the intensifying Central Continent War, the Zenebas Empire developed the gorilla-type Zoid in ZAC 2032, based on the slogan of "Defeat Gojulas." A heavy armored close-combat attack type. Amidst the intensifying Central Continent War, the Zenebas Empire developed the gorilla-type Zoid in ZAC 2032, based on the slogan of "Defeat Gojulas." A heavy armored close-combat attack type.
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 The concept originated with Spy Command Echo, who envisioned a decisive confrontation against the Republic’s Ultra Saurus at the polar region known as Zabriskie Point [42]. The technical knowledge gained from the Space Kong’s development was later applied to atmospheric flight systems, and its experimental data was ultimately combined with that of the Yeti Kong. Together, these results led to the creation of the Iron Kong Mk-II [42]. The concept originated with Spy Command Echo, who envisioned a decisive confrontation against the Republic’s Ultra Saurus at the polar region known as Zabriskie Point [42]. The technical knowledge gained from the Space Kong’s development was later applied to atmospheric flight systems, and its experimental data was ultimately combined with that of the Yeti Kong. Together, these results led to the creation of the Iron Kong Mk-II [42].
  
 +====== Bronze Kong ======
 +Affiliation: Zenebas Empire
 +Classification: Gorilla-Type
 +
 +Appearing in Zoids Battle Story Vol. 2, the Bronze Kong was outwardly indistinguishable from a bronze statue of an Iron Kong, placed in front of the Zenebas Empire’s royal palace. However, it was secretly a fully functional Zoid, designed to automatically activate should the palace ever come under threat [82].
 +
 +===== In-Story Appearances =====
 +During the Defense of the Zenebas Empire Capital in ZAC 2039, the Bronze Kong activated in response to the crisis. Despite its surprise nature, it was ultimately destroyed by the main cannon of the Gojulas Mk-II (Limited Model) [82].
 +
 +====== Black Kong ======
 +
 +^ Affiliation | Guylos Empire |
 +^ Classification | Gorilla-type |
 +^ Armament | Beam Smasher |
 +
 +Appearing in ''New Zoids Battle Story'', this is an Iron Kong modified for Guylos Empire (Dark Army) use. It can generate a Beam Smasher from both arms (in the story referred to as “Rings of Hell” or simply “Ring”). This machine emerged from the Dark Army’s weapons factory, incorporating part of the research for the “ultimate weapon” that the army was developing[83][Note 19].
 +
 +Its first appearance was in the learning magazine ''Shogaku Sannensei'', July 1989 issue, where it was referred to as “Devil Kong”[84].
 +
 +====== Aqua Kong ======
 +
 +^ Affiliation | Guylos Empire |
 +^ Classification | Gorilla-type |
 +
 +Featured in ''New Zoids Battle Story''. This is an amphibious specification machine, equipped with helium tanks on its back. It is capable of propulsion underwater via water jets, and was designed with attacks on transport ships and bases in mind. The right arm mounts a rocket underwater gun, powerful enough to defeat an Ultrasaurus[85].
 +
 +Its first appearance was in ''Shogakukan’s Shogaku Ninensei'' magazine, May 1989 issue. In that publication, it was referred to as “Black Kong”[86].
 +
 +===== Role in the Story =====
 +It was deployed on a mission to attack a Republican transport ship. First, it destroyed the Arosaurer and Shield Liger on deck, then engaged the Ultrasaurus in order to destroy the ship’s screw propellers, defeating it with the rocket underwater gun. Afterwards, it infiltrated the ship, but was restrained by a Gojulas wielding an iron rod, then struck by Madthunder’s attack. In the end, it activated its self-destruct device, exploding along with the transport ship[86].
 +
 +====== Iron Kong Laser Custom ======
 +
 +Published in ''Dengeki Hobby Magazine''. All of Iron Kong’s missile armaments were changed into laser weaponry, and its shoulders were modified to mount twin laser cannons and a high-output generator, making the unit larger in size. One of the ideas for customization parts that was never released[87].
 +
 +====== Devil Kong ======
 +
 +^ Affiliation | Guylos Empire |
 +^ Classification | Gorilla-type |
 +
 +Appeared in ''Shogakukan’s “Shogaku Sannensei” (Third Grader)'' May 1990 issue as a modification machine of the Dark Army. Its color was black and green. It was equipped with a powerful anti-beam protector on its chest, and its body was covered in spikes.
 +
 +Each section’s output was strengthened, boasting three times the offensive power and five times the defensive power compared to an ordinary Kong. It laid a trap for Orudios when it attacked a Dark Army base, and together with its ally God Kaiser, drove it into a disadvantage. However, Shot Eagle and Golglauncher arrived and combined, and under the concentrated fire of the two, Devil Kong was destroyed[88].
 +
 +
 +====== Gold Kong ======
 +
 +^ Affiliation | Guylos Empire |
 +^ Classification | Gorilla-type |
 +
 +Appeared in ''Shogakukan’s “Shogaku Sannensei” (Third Grader)'' January 1991 issue. A special machine used by the Guylos Emperor’s Imperial Guard. It was stationed on the island where the Guylos Emperor’s palace was located.
 +
 +Its body color was gold, and compared to a normal Kong, it possessed three times the performance. Just before the final battle, it moved to intercept the approaching King Gojulas near the imperial palace, but stood no chance and was shattered under a barrage from the Super Gatling Cannon[89].
 +
 +====== Capture-Type Iron Kong ======
 +
 +^ Affiliation | Zenebas Empire / Guylos Empire |
 +^ Classification | Gorilla-type |
 +^ Armament / Equipment | Iron Hammer Knuckle / Large Zoid Capture Device |
 +
 +Appears in the games ''ZOIDS: Empire VS Republic – Gene of Bio-Machines'' and its sequel ''ZOIDS2: Helic Republic VS Guylos Empire''. It has the function of capturing target Zoids with capture missiles carried on its back, but at that time the opponent’s HP must be reduced by half or by about two-thirds, otherwise capture is not possible. Its only weapon is the Hammer Punch (changed to the Iron Hammer Knuckle in ''2''), and both its combat power and HP are lower than the original Iron Kong.
 +
 +====== Blade Kong ======
 +
 +A modified machine that appeared in the game ''Zoids: Resurrection of the Evil God! Geno Breaker Chapter''. It is equipped with saw-like blades on its arms. Like the Deep Forest Gojulas, it was a machine chosen through a reader submission contest in ''CoroCoro Comic''[90]. In the scenario, it appears as one of the boss Zoids, and after clearing the game it can be obtained by entering a password.
 +
 +====== Imperial Guard Custom Kong ======
 +
 +Affiliation: Guylos Empire
 +Classification: Gorilla-type
 +
 +Appearing in volume 5 of the manga ''Zoids: New Century/Zero'' (''Kijū Shinseiki Zoids''). Its armaments and armor have been modified. It fought against the Berserk Führer piloted by Raven, but was unilaterally defeated[91].
 +
 +====== Iron Kong Close Combat Type ======
 +
 +Affiliation: Zenebas Empire
 +Classification: Gorilla-type
 +
 +Published in ''HISTORY OF ZOIDS''. A type with lightened armor and camouflage painting[14].
 +
 +
 +====== Iron Kong Heavy Battle Type ======
 +
 +Affiliation: Zenebas Empire
 +Classification: Gorilla-type
 +
 +Published in ''HISTORY OF ZOIDS''. It is said to have been employed during Emperor Zenebas’s escape from the Central Continent. Additional armor was applied to the joints of the elbows, knees, and gauntlets, and the cockpit instruments were also reinforced[14].
 +
 +
 +====== Iron Kong Long-Range Shooting Attack Type ======
 +
 +Affiliation: Guylos Empire
 +Classification: Gorilla-type
 +
 +Published in ''Zoids Battle World''. This type moved the missiles from the back to the chest and was equipped with large surface-to-surface missiles. The body color was painted blue-purple, and weight-reducing cuts for cooling were made in various parts of the machine[92].
 +
 +Its first appearance was in ''Shogaku Ninensei'' January 2000 issue, where it was described as "Iron Kong Mortar Type"[93]. Its appearance can also be confirmed in the "Bombardment Formation" of the ''Zoids Battle Card Game''[94].
 +
 +===== In-Story Appearance =====
 +It appeared in the comic ''Zoids Battle Story'' published in ''Shogaku Ninensei'', and in its reprint ''Zoids Battle World'' "Revenge of the Modified Geno Saurer". Along with the Redhorn Night Raid Type, it accompanied the Geno Saurer S, launching attacks on Blade Liger and Command Wolf, but was caught up in a volcanic eruption[95][96].
 +
 +
 +====== Iron Kong Mk-2 Imperial Army Normal ======
 +
 +Affiliation: Guylos Empire
 +Classification: Gorilla-type
 +
 +Appeared in the animation ''Zoids -ZOIDS-'' episode 47[75]. Some sources describe it as "Iron Kong Mk=II (Imperial Army Specification)"[97]. A machine that equipped a normal Iron Kong (EZ-015 specification) with the same equipment as the Iron Kong Mk-II Limited Type. It carried out bombardment duties against the Evolution Cocoon encasing the Geno Breaker.
 +
 +====== Iron Kong Imperial Army Vulcan Specification ======
 +
 +Affiliation: Guylos Empire
 +Classification: Gorilla-type
 +
 +Appeared in the animation ''Zoids -ZOIDS-'' episode 31[75]. A machine that equipped a normal Iron Kong (EZ-015 specification) with the same equipment as the Iron Kong SS. It was engaged in plundering acts in a frontier village, but was destroyed by the attack of the Saber Tiger Three Musketeers Specification.
 +
 +====== Iron Kong Hardin Specification ======
 +
 +Affiliation: Guylos Empire
 +Classification: Gorilla-type
 +Main Pilot: Brigadier General Hardin
 +
 +Appeared in the animation ''Zoids -ZOIDS-'' from episode 33[75]. This was Brigadier General Hardin’s personal unit in the anime, with the main body color changed to red. It blocked Rudolf and his group on their way to the imperial capital Guygalos, but was destroyed after coming under bombardment from Republican forces summoned by Prime Minister Homaref.
 +
 +====== Iron Drill ======
 +
 +IRON DRILL[98]
 +
 +^ Affiliation | Imperial Army[99] |
 +^ Classification | Mandrill-type[99][98] |
 +^ Length | 19.3m[99][98] / 24m[98] |
 +^ Weight | 220.0t[99][98] |
 +^ Maximum Speed | 150 km/h[99][98] |
 +^ Armament | Iron Knuckle[100], High-Output Beam Bazooka[100] |
 +
 +Appeared in the game ''Zoids Saga 2''. An Iron Kong with enhanced bombardment power. On its right shoulder, it carries a folding high-output beam bazooka.
 +
 +====== Iron Kong PKMS ======
 +
 +^ Affiliation | Team Champ (Slash Zero) |
 +^ Classification | Gorilla-type |
 +^ Length | Unknown |
 +^ Height | Unknown |
 +^ Weight | Unknown |
 +^ Maximum Speed | Unknown |
 +^ Main Pilots | Mary Champ, Benjamin |
 +
 +Appeared in the anime ''Zoids: New Century / Slash Zero'' episode 9. The body color of the unit is the same as General Hardin’s custom Iron Kong from episodes 33–34 of ''Zoids -ZOIDS-'', but the shoulder missile launchers and backpack were removed. Instead, it possesses a launch pad mounted on its back, supplied with various missiles loaded from a storage bay located in the rear of the machine. Along with the Iron Kong PK, this unit is said to be rather expensive among the machines distributed in that world.
 +
 +This unit designation is used in ''Zoids VS2'' and ''Zoids Card Colosseum''. In these games, while the color scheme remains the same, the equipment layout has been changed to that of the Mk-II Limited type.
 +
 +====== Iron Breaker ======
 +
 +^ Name | IRON BREAKER |
 +^ Affiliation | Empire Army |
 +^ Classification | Gorilla-type |
 +^ Length | 11.5 m |
 +^ Height | 18.5 m |
 +^ Weight | 190 t |
 +^ Maximum Speed | 150 km/h |
  
 +Featured in ''Zoids Modification Manual''. A modified machine assigned to assault units tasked with capturing enemy bases and cities. A bazooka is added to its right shoulder. The protectors on both shoulders are enlarged for ramming attacks. Its arms are equipped with super-hard star-shaped iron balls, which are used to smash Zoids and outer walls.
  
 +====== Iron Kong (Masakuni Unit) ======
  
 +Appeared in ''Zoids Generations''. A Zoid passed down and piloted by Masakuni, who has long served as a blacksmith of Metal Zi. On its head it carries the forehead protector "Ishikorihime," and on its arms it wields the large blacksmith’s hammer "Homusubi." Both arm attachments are interchangeable, allowing it to equip not only the seven tools of the blacksmith but also combat-oriented armaments. In addition, a dedicated Hammer Rock has been prepared as the machine for his apprentice under training[102].
  
  
 +===== Annotations =====
 +^ In Tomy’s ''HISTORY OF ZOIDS'' it is recorded as first appearing in ZAC 2038[7], while in Shogakukan’s ''All About Combat Machine Beasts'' it is stated to have been developed in the Uranisk industrial zone in the summer of ZAC 2038[8], showing multiple differing accounts.
 +^ In the booklet ''Zoids Graphics Vol.9'' (1987) it is described as a machine that emphasized long-range combat and armor, in contrast to the Gojulas which emphasized melee combat.
 +^ a b In the combat strength comparison table, the normal Gojulas and Iron Kong are described as evenly matched 1:1, with Kong prevailing at long range and Gojulas prevailing in melee[29][30].
 +^ However, this was a measure common to all Empire Zoids[17].
 +^ In ''Zoids Art Statue'' it is explained that Kong-type Zoids such as Hammer Rock, Gorem, and Iron Kong are based on wild Zoids of a very timid nature, and that in the Empire military development was carried out to control temperament in order to emphasize their potential as weapons. For this reason, the Republic, which relies on the natural instincts of Zoids, does not use Kong-type Zoids[18]. On the other hand, in the ''HMM Iron Kong'' manual, it is stated that while its basic performance is high, it is extremely weak to stress and poor in aggressiveness, unable to demonstrate its full ability except in limited conditions. Therefore, using Earth technology brought by the spaceship Globally III in ZAC 2029, the Zoid Core was directly connected to a “pseudo-environment computer” to manipulate its reality perception, constantly “dreaming,” so that even in combat it would believe it was defending, and under all conditions it would perceive itself as being in the natural environment of its native Baronia Islands, thus allowing it to demonstrate its potential[13].
 +^ During the Second Intercontinental War era, it is often depicted being defeated by new machines, but this is attributed to it being subjected to concentrated fire due to fear of its performance[19].
 +^ After that, the Iron Kong Mk-II Mass Production Type continued to be deployed[20][21].
 +^ However, to date, no product reproducing this has been released. Rarely, some works handling Zoids have included depictions that pick up this setting.
 +^ Real gorillas, when drumming their chests, strike with open palms rather than clenched fists.
 +^ In the Official Fanbook series, machines of the same color and equipment as the Schwarz exclusive unit are seen engulfed in the blast of Ultra Cannons or destroyed by Berserk Führer, but later the Schwarz unit appears operational again, so it is unclear if all are the same unit.
 +^ Though not mentioned in-setting, in dioramas there are scenes where a large beam launcher is attached to the arm.
 +^ In the manga ''Zoids Battle Comic'' it is seen using thrusters to make a great leap and escape the combat zone[44].
 +^ In early diorama long shots of the Battle Story, a modified Hammer Rock was used, while in later parts this Junior Zoid (and the Mk-II Mass Production Type) was used.
 +^ On the other hand, in the 1989 ''Zoids Battle Video'' the Deathsaurer of that unit is shown in normal specification, a difference from other depictions[51].
 +^ Designer Tanimeso, who participated in ''Zoids Bōsō Senki'', stated on Twitter: “In the manga it was carrying rather different weapons,” and “after weapon adjustment instructions, I added parts that looked like arrangements of the actual ones”[67].
 +^ In the animation and manga versions, Karl Lichten Schwarz pilots it solo, and in the Battle Story there is no depiction of other pilots riding along. In the animation the cockpit seat is confirmed to be single-seater. However, in TakaraTomy’s January 2009 product ''Iron Kong (Karl L. Schwarz Specification)'', the cockpit seat part was not changed, so it remains a side-by-side dual seat like the normal Iron Kong. Two pilot figures are also included.
 +^ In ''Zoids Battle World'' published by Shogakukan, reproduction via customization using Iron Kong PK parts was recommended[71].
 +^ In school magazines, there were diagrams showing that after ascent into space, the additional rockets separated and descended to Earth by parachute[80], though this was omitted in the Battle Story Volume 1.
 +^ In children’s magazines it was called Iron Cross Ring[84]. This Beam Smasher differs in firing motion from that of Gil Vader; in the case of Black Kong, it appears between its spread arms like drawing a bow, forming a disc-shaped charged particle and firing it like an arrow[83]. Some parts of the arms use Gorem’s components.
  
 +Citations
 +^ 朝日ジャーナル 1988, p. 105.
 +^ 電撃ホビーマガジン1999年2月号 1998, p. 142-143.
 +^ a b c d e f g h i j k l m n o p q r s t 公式ファンブック 2000, p. 54-55.
 +^ a b c d e f g h i j k 『EPZ-002 アイアンコング』トミー、1985年9月発売、商品パッケージ。
 +^ a b c 公式ファンブック2 2001, p. 96.
 +^ 『月刊ゾイドグラフィックスVoll.1 ゴドス』タカラトミー、2007年12月27日発売、付属冊子。
 +^ a b HISTORY OF ZOIDS 1985, p. 44-45.
 +^ 戦闘機械獣のすべて 1986, p. 10-11.
 +^ a b c d e f g h i j k l m n o 戦闘機械獣のすべて 1986, p. 68-69.
 +^ 小学三年生1987年1月号 1987.
 +^ a b c d ゾイドバトルストーリー3 1988, p. 6-9.
 +^ a b 公式ファンブック3 2002, p. 99.
 +^ a b c d e f 『HMM アイアンコング』コトブキヤ、2009年12月、組立説明書。
 +^ a b c HISTORY OF ZOIDS 1985, p. 46-47.
 +^ a b c d ゾイドバトルストーリー 1987, p. 8-11.
 +^ a b c d e f g ゾイドバトルストーリー 1987, p. 26-27.
 +^ a b 公式ファンブック 2000, p. 66.
 +^ 『ゾイドアートスタチュー VOL.2 コング野生体』トミー、2002年12月、付属冊子。
 +^ プロイツェンの反逆 2003, p. 75.
 +^ a b c ゾイドバトルストーリー4 1988, p. 31-36.
 +^ a b c 新ゾイドバトルストーリー 1990, p. 31-36.
 +^ 『EZ-015 アイアンコング』トミー、1999年10月30日発売、商品パッケージ。
 +^ concept art3 2012, p. 84.
 +^ “タカラトミー イベント情報局[公式] 2020年12月19日、午後6時17分のtweet”. Twitter. 2021年3月23日閲覧。
 +^ 小学三年生1986年12月号 1986, p. 2- 「TOMY ゾイド通信」掲載広告
 +^ ITmedia 2003年1月25日記事
 +^ 電撃ホビーマガジン2002年8月号 2002, p. 141.
 +^ ゾイドバトルストーリー 1987, p. 12-13.
 +^ ゾイドバトルストーリー 1987, p. 36-37.
 +^ a b c 公式ファンブック2 2001, p. 114-115.
 +^ ゾイドバトルストーリー 1987, p. 16-19.
 +^ ゾイドバトルストーリー4 1988, p. 54-57.
 +^ 公式ファンブック2 2001, p. 48-49.
 +^ 公式ファンブック3 2002, p. 42-43.
 +^ 公式ファンブック4 2004, p. 24-25.
 +^ a b c 公式ファンブック4 2004, p. 36-49.
 +^ “アイアンコング|ZOIDS|ゾイド マテリアルハンター|G-cluster”. ZOIDS Material Hunters公式サイト. ブロードメディア. 2018年11月4日閲覧。
 +^ “アイアンコングの詳細情報”. ZOIDS FOR NOW. BoomAppGames. 2018年11月4日閲覧。
 +^ “アイアンコングPKの詳細情報”. ZOIDS FOR NOW. BoomAppGames. 2018年11月4日閲覧。
 +^ a b c d e f g h i j k l m n o p q r s t u v w x y 『アイアンコング・マークII(限定版)』トミー、1986年10月発売、商品パッケージ。
 +^ a b c d e f g h i ゾイドバトルストーリー3 1988, p. 36-37.
 +^ a b c d e f g h i j k l m n ゾイドバトルストーリー 1987, p. 50-51.
 +^ a b c d e f g h i j k l m n o p q r s t u v 『アイアンコングMk-II量産型』トミー、1987年6月発売、商品パッケージ。
 +^ ゾイドバトルコミック 1988, p. 224-225.
 +^ a b ゾイドバトルストーリー 1987, p. 52-55.
 +^ ゾイドバトルストーリー2 1987, p. 18-21.
 +^ a b 公式ファンブック 2000, p. 88.
 +^ a b ゾイドバトルストーリー3 1988, p. 26-27.
 +^ a b c d 『ゾイドグラフィックス増刊号 ガン・ギャラド』タカラトミー、2008年6月26日発売、付属冊子。
 +^ 『EPZ-003 グレートサーベル』トミー、1988年6月発売、商品パッケージ。
 +^ “『ゾイドバトルビデオ』 製作:1989年 ZOIDS”. YouTube タカラトミーチャンネル. 2021年2月3日閲覧。
 +^ a b 小学一年生1988年7月号 1988, p. 40-41.
 +^ 小学一年生1988年10月号 1988, p. 46-49.
 +^ a b c d e f g h i j k l m n o p q r s t u v w x y 公式ファンブック2 2001, p. 90-91.
 +^ 「アイアンコングPK」『ゾイドバトルカードゲーム ブースターパックVOL.2』トミー、2000年8月、収録カードの記述。
 +^ a b c d 月刊コロコロコミック2000年5月号 2000, p. 35.
 +^ 『HMM アイアンコング プロイツェンナイツ』コトブキヤ、2016年8月、組立説明書。
 +^ 公式ファンブック2 2001, p. 28-35.
 +^ a b c d e 『ZOIDS2 ヘリック共和国VSガイロス帝国』トミー、2002年2月、ゲーム中図鑑解説。
 +^ a b c d 『ZOIDS SAGA2』トミー、2003年4月、ゲーム内ゾイドデータ。
 +^ a b c d e f g 『ゾイドカスタマイズパーツ CP-11 マニューバスラスターユニット』トミー、2000年7月22日発売、商品パッケージ。
 +^ a b c d e 公式ファンブック2 2001, p. 111.
 +^ 公式ファンブック3 2002, p. 105.
 +^ a b c d e f g h i j 『ゾイド妄想戦記 アイアンコングイエティ』トミー、2002年12月16日発売、商品パッケージ。
 +^ a b c d e f g h i j k l プロイツェンの反逆 2003, p. 68-70.
 +^ 電撃ホビーマガジン2004年6月号 2004, p. 168.
 +^ “tanimeso 2020年1月29日”. Twitter. 2020年4月27日閲覧。
 +^ 「アイアンコングSS」『ゾイドバトルカードゲーム ブースターパックVOL.1』トミー、2000年4月、収録カードの記述。
 +^ a b c d e f g h i 『アイアンコング(カール・L・シュバルツ仕様)』タカラトミー、2009年1月29日発売、商品パッケージ。
 +^ a b c d e f g h i j k l m n o p q r 『HMM EZ-016 アイアンコング シュバルツ仕様』コトブキヤ、2013年6月、組立説明書。
 +^ a b c ゾイドバトルワールド 2000, p. 59.
 +^ 別冊コロコロコミック2000年6月号 2000, p. 24-25.
 +^ 機獣新世紀ZOIDS第2巻 2000, p. 131-133.
 +^ 機獣新世紀ZOIDS第4巻 2001, p. 116-117.
 +^ a b c d “ゾイド -ZOIDS- MBS公式”. 2007年11月4日時点のオリジナルよりアーカイブ。2017年12月20日閲覧。初登場話数表およびゾイド大図鑑2参照
 +^ ゾイドエンサイクロペディア 2009, p. 155.
 +^ 公式ファンブック3 2002, p. 12-13.
 +^ 公式ファンブック4 2004, p. 41-62.
 +^ a b 「14 帝国ゾイド イエティコング」『メカ生体ゾイド ウェファーチョコ』森永製菓、1987年、収録シール。
 +^ a b c d e f g 小学三年生1986年2月号 1986, p. 34-37.
 +^ a b 「15 帝国ゾイド スペースコング」『メカ生体ゾイド ウェファーチョコ』森永製菓、1987年、収録シール。
 +^ a b ゾイドバトルストーリー2 1987, p. 6-9.
 +^ a b c 新ゾイドバトルストーリー 1990, p. 22-23.
 +^ a b 小学三年生1989年7月号 1989, p. 42-45.
 +^ 新ゾイドバトルストーリー 1990, p. 42.
 +^ a b 小学二年生1989年5月号 1989, p. 39-44.
 +^ 電撃ホビーマガジン2002年3月号 2002, p. 228-229.
 +^ 小学三年生1990年5月号 1990, p. 29-31.
 +^ 小学三年生1991年1月号 1991, p. 88-91.
 +^ 月刊コロコロコミック2000年6月号 2000, p. 52.
 +^ 機獣新世紀ZOIDS第5巻 2002, p. 129-131.
 +^ ゾイドバトルワールド 2000, p. 48.
 +^ 小学二年生2000年1月号 2000, p. 38.
 +^ 「密集陣形」『ゾイドバトルカードゲーム・ブースターパックVOL.4 帝国』トミー、2001年3月、収録カード。
 +^ ゾイドバトルワールド 2000, p. 74-85.
 +^ 小学二年生2000年6月号 2000, p. 153-163.
 +^ ゾイドエンサイクロペディア 2009, p. 45.
 +^ a b c d e f 『サイバードライブゾイド 機獣の戦士ヒュウ』トミー、2003年7月18日、ゲーム内ゾイドデータ。
 +^ a b c d e 『ZOIDS SAGA 2』トミー、2003年4月18日発売、ゲーム内データベース。
 +^ a b ゾイドサーガII必勝攻略法 2003, p. 112.
 +^ a b c d e f ゾイド改造マニュアル 2001, p. 40.
 +^ ゾイドジェネレイションズ 2007, p. 156-157.
  
  
  
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