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Command Wolf (コマンドウルフ)

The Command Wolf (COMMAND WOLF) is a fictional weapon appearing in the *Zoids* franchise, developed and sold by TOMY (now Takara Tomy).

This entry also covers its various derivative machines.

Overview

The *Zoids* series features the Command Wolf from the first series (1983–1990), debuting in 1987. It also appears in the second series (1999–2006) across diorama stories, anime, manga, and other mixed media.

Specifications

Command Wolf (COMMAND WOLF)

Number RHI-3 (old) / RZ-009 (new)
Affiliation Helic Republic
Type Wolf-type
Rollout ZAC 2042
Units Deployed 2,500 (as of Autumn, ZAC 2100)
Length 14.7 m
Height 7.9 m
Width 5.9 m
Weight 46.0 t
Top Speed 200 km/h (old) / 210 km/h (new)
Crew 2
Armament (Old) Twin Beam Gun Turret
Smoke Dischargers ×2 (also used as acceleration boosters)
Electro-Magnetic Fangs

Armament (New)

Notable Pilots

In the Battle Story

During the Central Continent War, the Helic Republic—hard-pressed by the Zenebas Empire’s fast Zoid corps led by the Sabre Tiger—developed the wolf-type Zoid Command Wolf as a countermeasure. Known as the “Wolf of Mountain Warfare,” it was designed as a close-combat unit but excelled at pursuit and analysis, able to track enemies from the smallest clues, and was also used for independent reconnaissance missions. Its control display was the most advanced at the time, reducing pilot strain during operation.

Though it lacked the power of the contemporaneously developed Shield Liger, its maneuverability and ease of use earned the trust of pilots, functioning as a reliable support unit alongside the Shield Liger throughout the Central Continent War. By the Western Continent War, with few Republic Zoids able to match Imperial counterparts in its class, the Command Wolf became the backbone of the Republic’s high-speed units.

Armament & Equipment

*(Old = Central Continent War / 1st Series, New = 2nd Intercontinental War / 2nd Series)*

  • Twin Beam Gun Turret (Old) / 50mm Anti-Zoid Twin Beam Gun Turret (New)

Mounted on the back. The turret can detach and operate independently as a recon vehicle, and also provide aerial fire support.

  • Smoke Dischargers (Old/New)

Waist-mounted. Launch smoke to confuse the enemy. Also doubles as an acceleration booster.

  • Electro-Magnetic Fangs (Old) / Electron Bite Fangs (New)

Mounted in the jaws. Generates electromagnetic waves, delivering devastating close-range attacks. Suited for striking enemy weak points.

  • Strike Claws (New)

The claws on all four limbs, which can be electrically charged for attack.

Wolf-type Zoids

The Command Wolf was based on wolf-type Zoids long used by the Wind Tribe of the Central Continent.

Originally domesticated for hunting, generations of selective breeding enhanced their intelligence, allowing them to understand human commands. During the tribal war era, they were used in transport, defense, and even sport. Around ZAC 1960, they were mechanized—replacing most of their bodies with artificial components—and by ZAC 2042, the Command Wolf rolled out.

Even in the 2nd Intercontinental War, wolf-types remained valuable thanks to their sheer numbers compared to Liger- or Tiger-types. However, Central Continent variants still could not overcome the superiority of the Lightning Saix.

Later, the Republic discovered larger wolf-type wild Zoids on the Western Continent, leading to the development of the König Wolf—a machine with power rivaling the Liger Zero.

Kits

Tomy Version

Powered by a large wind-up Hi-Power Unit. It features a simple quadrupedal walking gimmick but no interlinked mechanisms. Manual gimmicks include opening/closing the cockpit canopy, lower jaw movement, head/neck/tail articulation, rotation and separation of the dorsal turret. A unique feature is the variable speed mechanism: lowering the head engages an eccentric ballast gear with the Hi-Power Unit’s forward gear, reducing walking speed through added load.

According to TakaraTomy internal documents, total sales reached 988,000 units across the 1st and 2nd series.

  • RHI-3 Command Wolf — Released July 1987.
  • RHI-3 Command Wolf (NEW) — Released July 1988. Color-variant reissue.
  • RZ-009 Command Wolf — Released August 1999.
  • Zi-024 Command Wolf (Irvine Spec.) — Released December 1999. Molded in black to replicate Irvine’s colors, included new Long Range Rifle parts.
  • ZOIDS Resurrection! Geno Breaker Edition — Launch Bonus Command Wolf — August 2000. Game preorder bonus; molded in red as an Imperial variant.
  • ZOIDS Resurrection! Geno Breaker Edition 2nd Run Bonus Command Wolf — December 2000. Slightly darker blue, similar to the Blue Command Wolf; also called “Midnight Blue Command Wolf” in magazines and the official website at the time.
  • Special Limited Edition Blue Command Wolf — Limited release at *Great Zoids Exhibition* 2000. Blue armor, yellow weapons.
  • RZ-042 Command Wolf AC — Released March 2001. Metallic blue-painted Command Wolf with Attack Unit set.
  • FZ-003 Command Wolf AC — Released September 2004. *Zoids Fuzors* variant; metallic blue replaced with molded blue plastic.
  • FZ-012 Command Striker — Released November 2004. Could reproduce both “Mobility Mode” from anime and a “Perfect Mode” combining all Leo Striker parts (non-anime). Included long Zan Breaker weapon.
  • GZ-003 Command Wolf LC — Released March 2005. Same rifle mold as Irvine’s, with new stickers, caps, and colors.
  • Command Wolf Holotech — Limited release January 2005 at Next-Gen World Hobby Fair.
  • Command Wolf RGC — TakaraTomy Mall exclusive, October 2013. Convertible kit reproducing Zappa Spec and Interceptor variants. Designed by Fumiaki Sonoda, who described RGC as an “emergency mass-production image.” The Zappa Spec was themed after a dragon, meant to rival the Geno Ritter.
  • REALIZE MODEL RMZ-003 Command Wolf — Released March 2025. 1/100 scale kit focused on articulation, ease of assembly, collectability, anime-accuracy, and realism. Added canopy cover to 50mm twin beam turret, Strike Claws from anime reproduced. Includes 2 soldier figures.
  • REALIZE MODEL RMZ-008 Command Wolf Irvine Spec. — Scheduled September 2025. Molded in black, includes Long Range Rifle and Spread Missiles (choice of one). Rifle features telescoping gimmick and opening base cover for pilot access. Spread Missiles include swappable open/close parts, memory bank reproduction, spear-like warhead. Includes Irvine and soldier figures.
  • AZ-11 Command Wolf — Scheduled December 2025. Based on 1987 version, redesigned to be wolf-like and anime-accurate. Features motorized walking unit. Retains classic gimmick: head position changes walking speed (normal vs. pursuit). Beam turret lacks canopy, as per original. New Zoids Core sculpt inside power unit. Includes adapter for optional stand, plus soldier pilot figure.

HMM (Highend Master Model) Series

  • RHI-3 Command Wolf — Released June 2007 as 2nd kit in series. Colors follow 1st series, but canopy is new clear orange and caps are HMM-original. Comes with both old/new Republic insignia stickers. Includes smoke-gray canopy and TakaraTomy joint parts (custom fitting required).
    • Re-released March 2016 as “Repackage Edition” with new box art, plus AC and LC equipment.
  • EHI-003 Command Wolf LC Zenebas Empire Spec. — Released June 2007.
  • Command Wolf AC — Released July 2008 as 7th in series. Added series-original weapons: anti-personnel machine guns and twin impact cannons mounted to foreleg hardpoints.
  • Command Wolf Irvine Spec. — Limited release June 2009. New Long Range Rifle and 1/72 Irvine figure. Re-released May 2015 as “Repackage Edition” with new box art.
  • Command Wolf LC & AC Ballad Spec. — Released December 2010.

MSS (Modeler’s Spirit Series)

Released as 8th kit in 2013. Rear vehicle includes pilot bar-frame restraints. Includes custom diorama base.

Appearances in Media

Battle Story

Zoids Battle Story (Shogakukan)* First appeared in *Zoids Battle Story 2*. Debuted during the defense of Hadrian Wall in ZAC 2042, where it entered alongside the Shield Liger and outmaneuvered infiltrating Hellcats, earning its first victory. In the battles of ZAC 2043, participated in a surprise attack on the Empire’s giant Zoid development facility. Accompanied the Shield Liger, attacked Dimetrodons en route, and successfully advanced to the base after refueling from a Salamander. However, the base self-destructed, and the giant Zoid (Death Saurer) under investigation escaped capture. In *Zoids Battle Story 3*, took part in combat in the Central Mountain Range during August ZAC 2045. Served effectively in both reconnaissance and combat roles.

Zoids Battle Story (Gakunen Edition)* In the Central Mountain Range battle, defeated by Sabre Tiger due to speed disadvantage, resulting in its destruction.

Zoids Official Fan Book (Shogakukan)* From August to October ZAC 2099, units belonging to the Republic Army’s Independent 2nd Fast Battalion participated in the assault on Mt. Olympus. Attacked by Saber Tigers en route, several Command Wolves were destroyed, but thanks to the Shield Liger’s efforts, they reached the summit and engaged the Death Saurer. The climactic battle ended in a massive explosion, wiping out nearly all Republic forces involved—only Lt. Tommy Paris, one of the Command Wolf pilots, survived.

Anime

Zoids -ZOIDS-* Deployed as a standard Republic unit, also operated by various characters including Irvine’s customized unit. In episode 49, a flashback shows Dan Flyheight (Van’s father) piloting one against three Imperial Corps divisions under Prozen, managing to force a draw with a glowing phenomenon from its fangs. Initially, both the manga *Chaotic Centuryand the anime planned to make Van’s first protagonist Zoid a Command Wolf, but TakaraTomy’s internal marketing shifted it to the Shield Liger instead.

Zoids New Century /ZERO* Featured with the Ballad specification machine.

Zoids Fuzors* Featured the Command Wolf AC piloted by Maskman.

Zoids Genesis* Featured the Command Wolf LC as part of the Digald Suppression Army’s forces.

Manga

Chaotic Century (manga)* Van’s father’s machine appears, nicknamed “Zeke.” In a past battle against a Wild Zoid, it used its ultimate attack “Ragnarök Fang” at the cost of its life, becoming dormant in Wind Colony. Later, when Raven attacked, the Organoid Zeke merged with the Command Wolf (Zeke) to reawaken it. Ultimately, it used “Ragnarök Fang” once more, completely destroying itself, but succeeded in taking Raven’s Saber Tiger down with it.

Games

The Command Wolf, as a medium wind-up Zoid, appears in numerous video games, especially throughout the 2nd Zoids series.

Zoids 2: The Counterattack of Zenebas* Zoids -ZOIDS- Resurrection! ~Geno Breaker Chapter~* Appears as a medium-class Zoid. Includes four variations: standard, custom, and wild Zoids. Obtained in-story when Irvine joins the party. Zoids: White Silver Beast Machine God Liger Zero* Features standard version and Command Wolf AU. Zoids: Empire vs Republic ~Gene of Mecha Beasts~ / Zoids 2: Republic vs Guylos Empire* Appears as an M-size Republic unit. Both games allow upgrade into enhanced types. In *Republic vs Guylos Empire*, has a named variant “Command Wolf AT Equipment Type,” the personal machine of mercenary Ain. Zoids Saga Series / Zoids VS Series* Both series include standard and multiple custom variations throughout. In *Sagaand *Saga DS*, serves as the starter Zoid for Arcadia’s Three Beast Warriors. In *Saga DS*, appears as Prince Atley’s training machine. Zoids Infinity* Available as a selectable starting Zoid. Zoids Struggle / Zoids Full Metal Crash* Both feature the standard, Command Wolf Irvine Custom, and Command Wolf AC. In *Full Metal Crash*, the Guylos Empire is the protagonist side, so Command Wolves appear as enemy (Republic) units. Zoids Tactics* Includes standard and many custom types. Zoids Alternative* Appears as “C-WOLF” of the Maroll Republic Army. Zoids Material Hunters* Features a *Zoids Concept Artvariant design. Officially named “Command Wolf,” but resembles Command Wolf RGC (Zappa Custom: Late Type). Includes color schemes: Black (Shadow Fox-like black and gold), White (standard), and Military (camouflage). Zoids Field of Rebellion* Given as the default medium-class Zoid to all players. Used in all tutorials. Based on *Concept Artworld, but design is faithful to classic kit. Pre-registration bonus included “Hellfire,” a 5-barrel gatling cannon exclusive to Command Wolf, and introduced original pilot Dean Faraday. Zoids Wild: Infinity Blast* Playable unit. In Story Mode, revived as a medium-scale Zoid restored to Earth’s environment alongside Zoids Wild units. Available in both standard and Command Wolf AC versions. Customization includes Long Range Rifle, Assistance Booster, Long Range Cannon, and recolorable parts.

Variations

Command Wolf NEW

Number RHI-3
Affiliation Helic Republic
Classification Wolf-type
Length 14.7 m
Height 7.9 m
Width 5.9 m
Weight 46.0 t
Maximum Speed 210 km/h
Crew 2
Armament Twin Beam Gun Turret
Smoke Dischargers (also function as acceleration boosters) ×2
Electromagnetic Fangs

Profile A variation that appeared during the Central Continent War. Its coloration was changed to match assignment with the Republic’s MK-2 units. Alongside Bear Fighter NEW, it served as an escort to the Shield Liger Mark II.

In video games, it appears in the *Zoids VS. series* and *Zoids Tactics*.

Naming The designation “Command Wolf NEW” first appeared in the Zoids Official Fan Book. In some sources, it is also referred to as “Command Wolf New Type”.

Command Wolf Irvine Custom

Name Command Wolf Irvine Custom
Number Zi-024, Zi-024AS
Classification Wolf-type
Length 14.7 m
Height 8.6 m
Weight 48.0 t
Maximum Speed 200 km/h
Crew 1
Armament Long Range Rifle
Smoke Dischargers ×2
Electron Bite Fang
Strike Claws ×4
Notable Pilots Irvine (Zoids: Chaotic Century / Zoids Battle Story)

Profile Appearing in both the *Zoids: Chaotic Century* anime and the *Zoids Battle Story*.

This was a damaged Command Wolf abandoned on the battlefield, recovered and independently customized by Irvine. Known as the “Black Wolf”. Due to the heavy use of non-standard parts during repair, some specs are inferior to the normal model, but responsiveness and reaction speed were improved. Equipped with a Long Range Rifle originally designed for the Gojulas, it could penetrate even the armor of large Zoids with a direct hit.

When it first appeared in the anime, it was equipped with the twin beam gun turret, later upgraded with a spread missile system, and from episode 16 onward carried the Long Range Rifle. It was said to become “ill-tempered” when Irvine piloted any Zoids other than this one.

Naming There are variations in naming conventions: “Command Wolf Irvine Custom”, “Command Wolf AS” in the *Zoids Battle Card Game*, “Command Wolf IS (Irvine Special)” in *Zoids Saga 2* and *Zoids Tactics*, and “Command Wolf IRVINE” in the *Zoids VS. series*.

Production Notes According to Tomy’s Yutaka Tajima, the color scheme for the Irvine Custom was devised by the anime staff. Since the color specification could not be recreated with the standard Command Wolf kit, the scheme was reproduced by painting the runners before assembly. The Long Range Rifle was designed by Hiroshi Miyata, who also designed the Hybrid Vulcans for King Gojulas and Dark Horn in the first Zoids series.

In the Battle Story During the Second Full-Scale War in July ZAC2100, Irvine’s Command Wolf fought as part of a mercenary unit of Attack Zoids. After engaging Imperial forces, it moved to intercept an Iron Kong PK base incursion. Ultimately, it was destroyed while shielding the Gojulas the Ogre.

In the Anime First appeared in episode 3 of *Zoids: Chaotic Century*. It accompanied Van’s Shield Liger (later Blade Liger) and Moonbay’s Gustav on their journey. At one point, it was equipped with spread missiles to counter Raven’s Saber Tiger.

In episode 47, Irvine ignored warnings and engaged the Geno Breaker alone, suffering fatal damage to the Zoid Core. Later, when the Imperial Army’s Lightning Saix prototype suffered a test accident and its memory bank was damaged, the Command Wolf’s memory bank was transplanted into it.

In the Manga In the *Zoids Battle Story* manga published in *Shogaku Ninensei*, Irvine’s machine appears similar to the anime. It fought against a counterfeit Irvine piloting a fake Irvine Custom Command Wolf (nicknamed “Guntine”).

In Games Appears in:

  • *Zoids: Resurrection of the Dark God ~Genobreaker Chapter~*
  • *Zoids Saga series*
  • *Zoids VS. series*
  • *Zoids Tactics*
  • *Zoids Struggle*
  • *Zoids Full Metal Crash*

In each of these titles, Irvine also appears as a character, and in *Resurrection of the Dark God*, *Saga*, and *Tactics*, his Command Wolf functions as his story-linked signature machine, consistent with his manga and anime portrayals.

Red Command Wolf

Name Red Command Wolf
Designation RED COMMAND WOLF
Affiliation Guylos Empire
Classification Wolf-type
Length 14.7 m
Height 7.9 m
Weight 46.0 t
Maximum Speed 210 km/h
Crew 2
Armament
50mm Anti-Zoid Twin Beam Gun Turret
Smoke Dischargers ×2
Electron Bite Fang

Profile During the Western Continent War, following their victory at the First All-Out Battle, the Guylos Empire captured a large number of Command Wolves. These captured machines—totaling either 50 or 100 units—were repainted, had their IFF signals changed, and were incorporated into Imperial forces. Some were used as live-fire targets to analyze internal circuits and study armor weaknesses, while others were assigned to Imperial special forces and engaged Republic Command Wolf units in combat.

Data gathered from these captured Command Wolves would later be used in the development of the Lightning Saix.

In Games Appears in the *Zoids VS. series* and *Zoids Tactics* under the name Command Wolf EM, sharing the same coloring and backstory.

Blue Command Wolf

Name Blue Command Wolf
Designation BLUE COMMAND WOLF
Affiliation Helic Republic
Classification Wolf-type
Length 14.7 m
Height 7.9 m
Weight 46.0 t
Maximum Speed 231 km/h
Crew 2
Armament
50mm Anti-Zoid Twin Beam Gun Turret
Smoke Dischargers ×2
Electron Bite Fang

Profile Assigned to the Republic’s experimental ultra-high-speed combat unit, *Seven to Three*, composed of five newly trained ace pilots. Compared to standard Command Wolves, its power plant output has been increased by approximately 20%, giving it a maximum speed of 231 km/h.

During the Western Continent War, when a Republic Zoids unit encamped in the Red Rust Desert was ambushed by a Black Redler unit, the Blue Command Wolves appeared suddenly and are said to have saved them from crisis.

Command Wolf AU

Name Command Wolf AU
Affiliation Helic Republic
Deployment 500 units (as of ZAC 2100 Autumn)
Classification Wolf-type
Length 14.7 m
Height 10.0 m
Weight 66.0 t / 49.2 t
Maximum Speed 200 km/h / 210 km/h
Armament
Smoke Dischargers ×2
Electron Bite Fang
Long-Range Cannon
Stabilizers ×2
Assistance Boosters ×2

Profile Developed to adapt the Command Wolf for prolonged battles. This variant is equipped with the CP-04 *Attack Unit*, consisting of a Long-Range Cannon (also referred to as Twin Long-Range Beam Guns or Twin 250mm Long-Range Cannons) and boosters. The upgrades improve firepower while the boosters compensate for mobility. The later Command Wolf AC was a customized development of this AU type, adjusted to match pilot skill levels.

Naming The unit’s name appears with many variations across media:

  • *Command Wolf AU* — Zoids Official Fan Book 2
  • *Command Wolf Attack Type* — Zoids Official Fan Book 3
  • *Command Wolf Artie* — CoroCoro Comic (June 2000 issue)
  • *Command Wolf AT Equipment Type* — *ZOIDS2: Helic Republic VS Guylos Empire*
  • *Command Wolf Attack Unit* — *ZOIDS SAGA*

In-Story Appearances

*Battle Story*

  • In June ZAC 2100, took part in repelling Sinker units that ambushed the transport ship *Neo-Turtle Ship* between Yubit Port and the Deldaros Sea.
  • In July ZAC 2100, present during the battle of Rob Base in Northern Europa at the outbreak of the Second Full-Scale War, intercepting attacking Imperial forces.

*Anime*

  • Appears in episode 58 of *Zoids -ZOIDS-* as a support unit alongside Van’s Blade Liger during the battle against Hilz’s strike force.

*Games*

  • Featured as *Command Wolf AU* in *ZOIDS: White Silver Beast Liger Zero*, the *Zoids VS. series*, and *Zoids Tactics*.
  • Appears under alternate names equivalent to Command Wolf AU in *ZOIDS2: Helic Republic VS Guylos Empire* and *ZOIDS SAGA*.

*Manga*

  • In *Zoids Battle Story* (published in *Shogaku Ninensei*), a Guardian Force variant (equipped with canopy armor identical to the Missile Reinforced Type) appears, accompanying Blade Liger in an infiltration mission against an enemy base.

Command Wolf AC (Attack Custom)

Name Command Wolf AC (Attack Custom)
Designation COMMAND WOLF AC
Number RZ-042, FZ-003
Affiliation Helic Republic, Team Mach Storm (Fuzors)
Classification Wolf-type
Length 14.7 m
Height 10.0 m
Weight 66.0 t
Maximum Speed 200 km/h
Crew 1
Armament / Equipment AZ Twin 250mm Long-Range Cannons
Stabilizers ×2
Assistance Boosters ×2
Smoke Dischargers ×2
Electron Bite Fang
Strike Claws ×4
Notable Pilots
Tommy Paris (Battle Story)
Maskman (Fuzors)

Profile A Command Wolf variant armed with 250mm Long-Range Cannons to enhance firepower. The weight increase and reduced mobility are compensated by the use of assistance boosters. These units were deployed to the Republic Army’s Special Operations Division 416 (a raiding force composed exclusively of Command Wolf ACs, nicknamed the “Blue Army” due to their coloration). After the conclusion of the Western Continent War, both the unit and these Zoids were reassigned to the Lightning Division (Rayforce), where they supported the Liger Zero alongside the Shadow Fox. The AC primarily handled fire-support missions but also excelled at reconnaissance, using its superior detection capabilities to pinpoint enemy positions. Individual pilots often customized their ACs with slight variations.

In-Story Appearances

*Battle Story*

  • March, ZAC 2101: Present among the Republic units intercepting the KFD during their surprise attack on the Nixie Base in Northern Europa.
  • July, ZAC 2101: Participated in the Battle of Entrance Bay on the Nix Continent as part of the Lightning Division, assaulting Imperial defensive forces.
  • August, ZAC 2101: Engaged the Iron Dragon Cavalry in the Wigrid Plains. Disabled by the Gran Chi’s jamming wave.
  • September, ZAC 2101: During the battle at the Republic forward base in the Trim Highlands (Nix Continent), Tommy Paris’s AC fought against the invading Liger Zero X but was destroyed.

*Anime*

  • *Zoids Fuzors*: Piloted by Maskman of Team Mach Storm. In episode 2 against the Killer Spiner, its claw attack is depicted as the *Strike Laser Claw*. After its first Unison with the Command Striker, its armor color changed to white.

*Games*

  • Appears in the *Zoids VS. series*, *Zoids Tactics*, *ZOIDS STRUGGLE*, and *Zoids Full Metal Crash*.

Command Wolf BlS

Number Zi-042
Affiliation Team Blitz (*Zoids: New Century /Slash Zero*)
Crew 1
Designation COMMAND WOLF AC
Classification Wolf-type
Length 14.7 m
Height 10.0 m
Weight 66.0 t
Maximum Speed 200 km/h
Armament / Equipment
AZ Twin 250mm Long-Range Cannon
Stabilizers ×2
Assistance Boosters ×2
Smoke Dischargers ×2
Electron Bite Fang
Strike Claws ×4
Notable Pilot Ballad Hunter (*Slash Zero*)

Profile & Story Appears in the anime *Zoids: New Century /Slash Zero* as the personal unit of Ballad Hunter. Initially equipped with a long-range rifle, from episode 7 onward it was refitted into the Attack Custom. In episode 20, while pursuing Dr. Laon’s newly developed Shadow Fox of the Backdraft Group, it fell from a cliff and was destroyed by a missile strike.

The name “Command Wolf BlS” originates from the *Zoids Battle Card Game*. In contrast, the *Zoids Encyclopedia* uses the designation “Command Wolf AC”. When Kotobukiya released a model kit in December 2010 bundling both the long-range rifle and the Attack Custom, the

Command Striker

Designation COMMAND STRIKER
Number FZ-012
Classification Wolf-type
Length 14.7 m
Height 9.6 m
Weight 58.0 t
Maximum Speed 213 km/h
Crew 2
Notable Pilots Maskman (*Fuzors*)
Sigma (*Fuzors*)
Armament Zanbreaker
Multiple Cannons ×2
Medium Missile Pods ×2
Small Missile Pods ×2
Electron Bite Fang
Strike Claws ×4
Smoke Dischargers ×2
E-Shield Generator

Profile & Story

Appears in the anime *Zoids: Fuzors*. A new form of the Command Wolf created when the Command Wolf AC unisoned with the Blox Zoid Leo Striker. During unison, its coloring shifts from blue to gray, and the Leo Striker transforms into a weapons unit mounted on its back.

First appearing in episode 10, it is born when Sigma’s Leo Striker unisons with Maskman’s Command Wolf AC, which had been trapped in a scheme by their former comrade Marvis. With improved reaction speed and melee combat ability compared to its normal form, it allowed them to overcome the crisis and subsequently served as a new asset for Team Mach Storm. Its main weapon is the Zanbreaker, formerly Leo Striker’s tail. In its first unison, it demonstrated its special attack, the “Gaia Breaker,” in which the Zanbreaker’s blade extends to nearly double its normal length. In episode 17, it also deployed a yellow-green circular E-Shield.

Games

Appears in *Zoids VS. III*, which is based on the *Zoids Fuzors* setting.

Command Wolf LC

Designation COMMAND WOLF LC
Number GZ-003
Affiliation Digald Suppression Army (*Zoids Genesis*)
Classification Wolf-type
Length 14.7 m
Height 8.6 m
Weight 48.0 t
Crew 1
Maximum Speed 200 km/h
Armament Long-Range Rifle
Smoke Dischargers ×2
Electron Bite Fang
Strike Claws ×4
Notable Pilots Baruburo (*Genesis*)
Bontrager (*Genesis*)

Profile & Story

A custom Command Wolf equipped with a Long-Range Rifle. The large cannon reduces mobility, but if it hits, it possesses enough destructive power to take down even large-class Zoids in a single shot.

In the anime *Zoids Genesis*, it appears under the Digald Suppression Army. However, against the Bio-Zoids of the Digald Empire, weapons not made of Metal Zi are ineffective, rendering its prized Long-Range Rifle useless. Toward the end of the story, the supply of Metal Zi ammunition from the Soranohito allowed it to finally be effective against Bio-Zoids.

Command Wolf LC Zenebas Empire Specification

Designation EMPIRE COMMAND WOLF LC
Number EHI-3 (Zenebas Specification)
Affiliation Zenebas Empire
Classification Wolf-type
Length 14.7 m
Height 8.6 m
Width 5.9 m
Weight 48.0 t
Crew 1
Maximum Speed 200 km/h
Armament Long-Range Rifle
Smoke Dischargers ×2
Electron Bite Fang
Strike Claws ×4
Notable Pilot Captain Wol Garrei (Zenebas Specification)

Profile & Development

Appearing in the *HMM (High-End Master Model)* series as the “Command Wolf LC Zenebas Empire Specification”, this version was created as original lore for the model kit. It was described as a machine formally adopted by the Zenebas Empire, who, as a countermeasure against the Shield Liger units, procured or captured Command Wolves by any means available.

Because acquiring Republic-made parts was difficult, scavenging wreckage from downed enemy machines became common practice. For this reason, Republic forces nicknamed it the “Hyena Command”.

The primary pilot was Captain Wol Garrei of the Belna Kingdom Army, which had come under the control of the Zenebas Empire.

Command Wolf Holotech

Designation| COMMAND WOLF HT
Classification| Wolf-type

Appears in Zoids Generations. A clear Command Wolf with a black and red base color scheme.

Its first appearance was as a limited-release kit at the 21st Next Generation World Hobby Fair; the package at that time displayed the label of Mach Storm from Zoids Fuzors.

Command Striker Holotech A Unizon variation of Command Wolf Holotech and Leostriker Holotech.

Command Wolf Forest Battle Specification

Affiliation Helic Republic
Classification Wolf-type
Armament High-Speed Cannon
Small Missile Pod
Close-Combat Beam Gun

A variation featured on the RHI-3 Command Wolf product package. Additional armaments included a high-speed cannon mounted under the body, small missile pods on the shoulders, and a close-combat beam gun on the tail. For forest warfare, this model prioritized enhanced armament over speed.

Command Wolf Night Combat Specification

Affiliation Helic Republic
Classification Wolf-type
Armament/Equipment Long-Range Cannon
Infrared Suppression Device
Radar

A variation featured on the RHI-3 Command Wolf product package. It was designed for long-range sniping at night, with the main cannon on its back replaced by a long-barreled cannon.

To reduce detection rates, an infrared control device was incorporated into the engine exhaust port.

Climber Wolf

Number RZ-009MS
Affiliation Helic Republic
Classification Wolf-type
Dimensions Length 14.7 m; Height 10.4 m
Weight 49.5 t
Maximum Speed 200 km/h
Armament Twin Laser
Bite Fang

Published in the Zoids Official Fan Book 2. A mountain warfare Wolf modified for combat on the Dark Continent Nyx.

Originally featured as a work example in the “1st All-Japan Zoids Modification Grand Prix” (wind-up motor division) held in *Monthly CoroCoro Comic*. It also appeared as a promo card in the Zoids Battle Card Game.

Blitzer Wolf

Number RZ-009BW
Affiliation Helic Republic
Classification Wolf-type
Dimensions Length 14.7 m; Height 9.1 m
Weight 53.0 t

A reinforced modification machine published in the Zoids Official Fan Book Vol.3. Experimental Imperial technology, such as the Geno Breaker’s Free Round Shield, was incorporated into its design.

Originally created for a modification contest in *CoroCoro Comic* (November 2000 issue), where it won a prize. It was later featured in the January 2001 issue of the same magazine alongside the KFD.

Charge Wolf

Number RZ-009CW
Affiliation Helic Republic
Classification Wolf-type
Dimensions Length 14.7 m; Height 10.2 m
Weight 63.0 t

A Command Wolf equipped with a missile pack (CP-06 Bomber Unit), CP-07 Cannonry Unit, and Assistance Booster (CP-04 Attack Unit), enhancing its firepower.

Appeared as a promo card in the Zoids Battle Card Game. Originally a modification example published in *Hobby Japan* magazine (October 2000 issue).

Cerberus

Number RZ-009DH
Affiliation Helic Republic
Classification Wolf-type
Dimensions Length 14.7 m; Height 7.9 m
Weight 50.0 t
Top Speed 190 km/h
Armament Twin Beam Cannon
Beam Vulcan
Smoke Dischargers
Double Fangs

Featured in the Zoids Official Fan Book Vol.2. Its head section was modified to add an additional cockpit, resulting in a twin-headed form. The right-side cockpit functions as a computer control chamber and cannot accommodate a pilot.

First appeared as a modification example in the appendix booklet of *CoroCoro Comic* (June 2000 issue).

Command Wolf Missile Reinforced Type

Affiliation Helic Republic
Classification Wolf-type
Dimensions Length 14.7 m
Weight 51.3 t
Top Speed 195 km/h
Armament Rocket Launchers
Smoke Dischargers
Bite Fangs

Also referred to as the Republic Army Reinforced Type. First appeared in the anime Zoids -ZOIDS- (Episode 16). This variation was designed for capital defense and urban combat, equipped with multi-launch rocket pods and additional armor to improve both firepower and protection.

This designation was first published in Shogakukan’s Zoids Battle World. Also appears in the game ZOIDS SAGA under the name Command Wolf (Urban Combat Type).

Walter Wolf

Affiliation Helic Republic
Classification Wolf-type

A customized Wolf featured in *CoroCoro Comic* (June 2000 issue appendix booklet). It was a one-off experimental unit incorporating the Organoid System.

Command Wolf Mk-II Type

Affiliation Helic Republic
command_wolf.1756927242.txt.gz · Last modified: by dwh1988